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You know the drill. I slave all weekend long and then blather on about it here for your enjoyment! (more)

Tackled 2 MAJOR undertakings this weekend.

The first is the box your Meeroos will come in. We wanted this to be really special, so Chim and I worked closely for many hours on this and the results were TOTALLY worth it, if I do say so myself. I think everyone will be so excited when they get to see and interact with it.

We'd like to wish each of you a happy Valentines day! We've been making so many advancements over the past month in The Wonderful World Of Meeroos, and our Alpha test has been incredibly successful so far... (more)

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Dev Blog

Many thanks to Chim for the kind words in her last blog. This teams is just a blast to work with, that's for sure! My last few days after the break...

Fixed so the meeroo's size is properly coordinated thru each of the scripts.

Fixed so the timing variables of one of the mini games is all controlled thru the server, so we can tweak without causing objects needing an update.

Tweaked how the objects from the mini game rezz into the world to be more visible.

Fixed multiple bugs in owner referral system, grrrr.

Hello everyone I hope this week’s been a good one for everyone so far and before I go on I would like to wish everyone an early happy valentine’s day.
I’ve gotten a bit done since my last blog and am still turning out visual assets for the Meeroos. I cannot go into detail about most of my doings, however I hope you’ll all like them when they’re complete.

Recently, I've received multiple complaints from members of our community who have been contacted by individuals claiming they are Owners or Managers of Wonderful World Of Meeroos and/or Malevay Studios. These individuals are offering access to Closed Beta in return for money or goods... (more)

Tiger's picture

Dev Blog

A busy weekend for me! Read after the break...

Most importantly I got all the scripting finished for being able to put meeroos, food dishes, and the tree stumps in/out of fellowship mode. All these items will interact with other people's items in your fellowship if their items are also put into fellowship mode. I'm sure there's going to be some interesting bugs pop out this week! :-D

Different food types are now properly supported as I tracked down a number of issues where it wasn't be handled correctly.

Tiger's picture

Dev Blog

Things knocked off the todo list after the break...

Updated most of the meeroo out there to the latest code base. One of the mini games doesn't seem to be functioning any longer. Grrrr.. I'll have to track that down tonite.

Messed with a bunch of web stuff, making sure traffic is getting routed around properly to the site and the analytics are working properly.

Fixed the HUD so it links directly to the appropriate leaderboard pages, which is really slick if I say so myself.

If you just want official meeroo notices only from the staff, there is a new group in SL called "Wonderful World of Meeroos - Silent"  This group has NO chat, so you won't get to know everyone else, but we know different strokes for different folks!

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Tiger's picture

Dev Blog

Update on what's been going on. We had a loooong team meeting where we hashed out a few new ideas on things and made sure everyone had a clear TODO list! 

Personally, I whipped up a new related web site, but needs some lovin' from the rest of the team before we can unveil that one.

Also I did a little revamping the database schema around food types to support some cool things in the future tracking what each meeroo has been nibbling on, etc.  The proper food types for each species was reviewed and fixed to match the latest spreadsheet.

Before I say anything else, I'd like to extend our most sincere gratitude to you, the community that has developed around the Meeroos, for your thoughtful words, your gracious assistance with other members just finding us, but most of all, for your enduring patience.

We have been working tirelessly to craft an experience that is unlike any other. From the inception of Meeroos, we knew that we wanted to create an entirely unique, fun, creative and social adventure.

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