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The Fix for all Breedable Games

Tesseract Toxx's picture

The meeroos have a lot going for them that no other breedable pet in sl has had before and I'd like to see them last as long as possible. Unfortunately I see them making the same basic mistake as the other breedable companies; not properly manipulating the secondary market.

The secondary market is the life-blood of any breedable game. It is what keeps the majority of players playing. While some people enjoy paying 200L per month per animal, most people would like to at least break even.

The excuse always given is that "it's just a game". Yes meeroos is a game but it's a game with many faces; the biggest one involving complex economics. The creators roughly fulfill the role of a government entity by coding in different factors such as how often the meeroos breed, chance of discovering new traits, etc. There are different effects on the market depending on how they are introduced. If done properly, the game can last an extremely long time.

I think the main problem is that most popular breedable creators get in over their heads too quickly and get disorganized and are unable to grow their businesses in infrastructure and employees. Primarily the mistake is in getting the right employees. The popular breedables are now generating way past Sion's remarkable 100,000 USD in monthy food revenue.

With this much profit, it's tempting to have it be a quick money grab; ie, make your money and get out quick and not care about extending it because it does take real business acumen to make things work long time.

There is an extremely simple solution I've recommended for every breedable I've been involved with. HIRE AN ECONOMIST as a consultant. Do you know your local economics professor most likely makes only 30,000 USD per year??? Even at university level most professors are paid little. It would be a simple matter of having one consult and give ideas on how to make the game last as long as possible. Even if it costs you like 10,000 USD the long term profits would be worth it as that is a drop in the bucket of the revenue you are making from food.

Why breedable creators have never done this escapes me. To make any business sucessful you have to ask for help. The better someone is at business, the more help they have asked for and gotten over the years.

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